Prototypes III

New Maps of Hyperspace_Test_01

New Maps of Hyperspace_Test_01, 2020, VR experience, infinity

New Maps of Hyperspace_Test_01 explores a post-human environment where several abandoned experiments to sustain life: beehives in incubators, 3D models of bodies, plant and insect colonies lie empty. The work is set in a liminal time when humans have vacated the world.

Stepping through a portal, the viewer encounters a circular ball that acts as a narrator and leads them through a surreal colour saturated simulacra of an urban landscape that encompasses a water basin surrounded by architectural remnants of a derelict laboratory and data center. The residues of pre-human consciousness have remained trapped in computers in the data center, uploaded before climate disaster destroyed life. As the viewer explores the interior of these abandoned buildings it is revealed that they contain evidence of experiments that suggest machines are attempting to re-introduce life back on earth. The work is a parable on Alan Turing’s technological disembodiment, Terrence McKenna’s“hyperspace”and an undoing of the matter of consciousness. The work dwells on systems theory, climate care, digital consciousness and data mining.

Hyperspace is a notion from science fiction of a superluminal method of travel. It is typically described as an alternative “sub-region” of space co-existing within our own universe which may be entered using an energy field or other device. [1] In most fiction, hyperspace is described as a physical place that can be entered and exited.

The text used to narrate the work is partly composed of quotes from Terrence McKenna’s New Maps of Hyper Space.

Commissioned by Light Work Urban Video Project (Syracuse / USA), National Sculpture Factory (Cork / Ireland), Berlin Program for Artists.

Supported by the Cultural Administration of the State of Berlin and Arts Council of Ireland.

3D scans: Benjamin Busch

Data conversion: Elinor Hasselberg

3D artist: Bertrand Flanet

Programmers: Felix Kraus, Vladimir Storm

Sound design: Caroline McCarthy

Voiceover: Amy (text to speech)

Special thanks to Steph Holl Trieu, The BeeCoin Project, House of Statistics, Floating University.